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When your brain won't make games, make brains your game.

Here's an unbalanced, somewhat tested, autobiographical one-page solo game about (not) making stuff, that I made in an afternoon, and I'm releasing to remind myself that I can make a thing and share it with the world.

April 20 Update on V1.4: I've got it to the point where it's a lot more dynamic, interesting, and accurate. If you only played V1.2, definitely give it another try.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(4 total ratings)
AuthorDavid Perry
TagsDice, Life Simulation, Print & Play, Singleplayer, Solo RPG, Tabletop
Average sessionAbout a half-hour
LanguagesEnglish

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Click download now to get access to the following files:

Inspiral - V1.4.3.pdf 54 kB

Comments

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(+1)

quick question: I've tried it for a while and I've reached the point when you should mark "-2 Stress" and my stress level is "1". What do you do in that case? do you mark it as -1, 0 or keep it as "1" because it's the smallest value on a dice?

(2 edits)

Glad you are giving it a try! Yeah, as dice, the 1 and 6 should be treated as max/min values. Another unstated process is, when determining a random new/old project, I've been rolling a D6 but interpreting it as a D2/3/4/6, whichever equates to roughly half the total projects, counting from the respective end of the track.

Also FYI I updated it to 1.4.3 yesterday, so check that if you don't have it already.