Inspiral
A downloadable game
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When your brain won't make games, make brains your game.
Here's an unbalanced, somewhat tested, autobiographical one-page solo game about (not) making stuff, that I made in an afternoon, and I'm releasing to remind myself that I can make a thing and share it with the world.
Reviews
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Never have i felt so accurately called out by a piece of paper. Genuinely felt like it has helped me better understand myself, but also left me with the uncomfortable feeling of being a fleshy sack of emotions that has no real control over my life.
11/10 - Would trade stress for inspiration with this game again
- Olobosk
I'm in this game and I don't like it.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | David Perry |
Tags | Dice, Life Simulation, Print & Play, Singleplayer, Solo RPG, Tabletop |
Average session | About a half-hour |
Languages | English |
Download
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Click download now to get access to the following files:
Inspiral - V1.4.3.pdf 54 kB
Comments
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Dude, you get it. This sums it up so nicely it would almost be cathartic if it weren't so annoyingly true! Also great use of the dice, it's really got my gears going. Guess I'm in the inspiration stage lol. Keep up the good work!
quick question: I've tried it for a while and I've reached the point when you should mark "-2 Stress" and my stress level is "1". What do you do in that case? do you mark it as -1, 0 or keep it as "1" because it's the smallest value on a dice?
Glad you are giving it a try! Yeah, as dice, the 1 and 6 should be treated as max/min values. Another unstated process is, when determining a random new/old project, I've been rolling a D6 but interpreting it as a D2/3/4/6, whichever equates to roughly half the total projects, counting from the respective end of the track.
Also FYI I updated it to 1.4.3 yesterday, so check that if you don't have it already.